![]() Winner of 3 BAFTAs, The Game Awards, DICE, Game Developers Choice Awards, South-by-Southwest, Dreamhack, and many more. Become a hero or an absolute disaster of a human being. You’re a detective with a unique skillsystem. I want to know how it will put that to work in something new - not just tinkering with the foundations of what came before.Disco Elysium - The Final Cut is a groundbreaking role playing game. And that’s great - I’m glad new players (perhaps those coming to it on consoles) will be able to experience it this way. Particularly with voice acting and the limited fast travel system that cuts down on the worst of the wandering back and forth.īut it also makes me terribly curious about what Studio ZA/UM learned from working on Disco Elysium, both the first release and The Final Cut. Whereas its true value is in subtly improving the wonderful foundations that were already there. But it does style itself as something new and definitive. It doesn’t need to, given Disco Elysium’s broadly excellent reception. The Final Cut didn’t promise to be one of these total revelations. These reinventions even come in the form of director’s cuts for indie games, in the recent case of Sea of Solitude, which changed much of its script and some gameplay. But The Final Cut finds itself in a somewhat strange position thanks to games like No Man’s Sky and Final Fantasy XIV that have tried to reinvent themselves after release. It’s not like post-release patches are a new phenomenon. The good news is that, if you’re not sure whether it’s worthwhile, it’s a free update! Existing PC players don’t have a lot to lose. ![]() It felt more like being weighed down by destiny than becoming a superstar cop. That, too, may very well be deliberate, but it still made my experience essentially the same thing over again.Īs I said, a lot of people did enjoy replaying Disco Elysium even before The Final Cut, but if you were hoping for fresh content to make the story feel entirely new, this isn’t that. And, while I thought my knowledge of how the story unfolds and some lucky early rolls might let me shake up the investigation, it was impossible to avoid certain deliberately written speed bumps in the pacing. But as far as I can tell I did hit all the major beats - both main and side quests, even with the additions. My first playthrough was around 20 hours, 10 shorter than ZA/UM’s prediction, so I assumed that I had missed at least enough to shake things up for a second go. Worse, nothing different really seems to have happened to him. He’s definitely more confident this time around, and more communist, but it’s not enough of a change to feel like I’m playing a totally different cop. That limits just how different my detective can be. There are a lot of ways to play your protagonist, thanks to his amnesia, but I still don’t feel especially drawn to making him a bigot or a general asshole - which the game allows but does not reward. My replay hasn’t been quite what I expected. I never got around to that, but when The Final Cut was announced, it seemed like the perfect excuse. Many people I know chose to replay the game immediately to get a look at what happened with different choices or failed, digital dice rolls that make up the core of your game time.
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